What To Play Tonight

You own four hundred games and you play the same three.

Not because the others are bad. Because choosing is work, and it is nine in the evening. This reads every library you already have and answers the one question you were actually asking.

Free, and no password to invent. The demo needs no account at all.

A row of game covers from a library on the shelf

How long have you got?

The first thing that decides tonight is not genre or mood. It is whether you have ninety minutes or a fortnight. Every game carries how long it takes, and the shelf is filtered by the evening you are actually having.

  • An evening · ≤6h
  • A weekend · ≤20h
  • A few weeks · ≤60h
  • A campaign · 60h+
The app on a phone, showing tonight's shelf
A suggested game, with the reason it was chosen

It learns from what you finished, and from what you didn't

A game you dropped after two hours says as much as one you finished twice. Suggestions come with the reason they were made, in a sentence you can disagree with — which is the only way to tell a recommendation from a coincidence.

And it remembers, with dates

Every trophy and achievement carries the moment it was earned, and nobody wrote those down after the fact. Years of them read as a timeline: what you were playing the summer you remember, and the games that turned out to matter.

A profile: a written portrait, a timeline of years, and what was finished

Everywhere you play, on one shelf

A game you own twice is one game. Steam needs nothing but the name on your public profile; the consoles need one key each, and the app says where to find it.

Tracking your games somewhere else already? An export file brings the lot across — including the ratings and the ones you dropped, which no storefront knows about.